Isn't that the point though? It adds a whole new curve to gameplay. It teaches people to not get greedy with kills and not have to go up close and personal. If someone uses armor lock, back up and time the discharge and lob a grenade in there or reload and wait for them with a full clip or let some one pick him off from afar. It had its strengths and weaknesses like the emp burst at the end for people who would literally stand next to the guy thinking they could just melee and walk off. For vehicles, it adds a protective bonus for people who don't use vehicles or are being harassed by vehicles and splatter maniacs. As for the lag issue, I only remember experiencing serious lag towards the end of Reach's days.
However SEDDS are typically prepared in a liquid form, which can result in some disadvantages, for example, low stability, large volume of dose and issues with handling and portability. To overcome these issues, solid-SEDDS (S-SEDDS) has emerged to improve upon an already excellent delivery system. Through solidification of liquid self-emulsifying systems into powders the liquid SEDDS can be converted into solid dosage form without affecting compound release property. Thus, S-SEDDS combines the advantages of SEDDS (., enhanced solubility and bioavailability) with those of solid dosage forms (., high stability and reproducibility, compact dosage form and ease of handling and portability). Though it has little, if any, current presence in the world of supplementation, S-SEDDS is a cutting edge and highly effective delivery system utilized by the pharmaceutical industry. It is without a doubt one of the most effective means by which to deliver any compound at this point in time, and stands to replace other more antiquated methods delivery in the very near future.